Hey Everyone!

We're opening up a new pixelmon server under the ip! It will be fun filled adventure with all sorts of gyms! The world border will be set at 20k x 20k! Have fun!


Some basic information about pixelmon can be found below. We will be using the latest 1.10 version!

Beta 6 is out now and ready for your testing and enjoyment. There are heaps of fixes in it but also a few major changes.

First off, as mentioned in the news post recently, a new spawning mode has been added to pixelmon. We'd love feedback on it and I've made a poll so we can find out which of the 2 ways of spawning we should put on by default. Check it out over here.

Secondly, gyms are underway again and as a result the snapshot command code has had a heap of revisions and improvements. Test it out for us please!

Beta 6 changelog -

Upcoming version changelog -

Issue Tracker -

Reminder - If you speak more than one language well, you could totally help out with translation, over at our github <3

Github -


There seems to be an issue with running the server version of 4.3 beta6. We have a fix done and will put beta7 out very shortly
Welcome to DHPVP!

This thread's purpose is to give players new to Heroes a detailed tutorial. If you are unfamiliar with Heroes, I suggest reading the whole thing.

Choosing a Hero

There are 5 different 'Starter' Heroes, that are commonly referred to as 'Tier 1s'. They each represent a unique style of gameplay. For more detailed information regarding each Hero, click on the names, and explore their Specialties, or as most people call them, Specs.



Don't forget, at the bottom of each Hero page, their Tier 2s, or Specs, are listed. The aim of Tier 2s is to explore the diversity of a Tier 1. For example, Rogues are generally mobile, have high damage / crits, and are skilled with blades. The current 3 Specs of Rogue delve into those 3 things and make them something Unique.

Once you've found a Hero you think you would like to play, type

/hero choose [classname]
And then
/hero confirm

And Voila! You have begun your journey....
Dragonheart RPG
There are 2 factions: Good & Evil.
The times are barren and the holy war has been going on for millennia. Will you help?

What side will you choose?
Will you ride with village pillaging/raping mongruls: Orcs?
Will you choose a destitute path and be a Human and wage war on the unholyness?
Or will you be neutral, fish, and get fucked. THE CHOICE IS YOURS!!!!!

Factions cost 1 Billion Gold.
We have a chestshop plugin where you can make your own shops in the designated market to earn an extra income!
Our server is completely player based economy.
Every weekend we host a bazaar that will feature uber expensive items for sale.
Once you join a side you can only leave one way. Blood in blood out.
Plugins: Factions/mcMMO/Heroes based server with 7 Classes, 2 Races, Magic Spells, PVP Points & Gold. Anything goes! Gather your resources and levels (20 To PVP) and raid the opposing faction through the Nether!
PVP With over 7 balanced Heroes and 300 skills! Were the biggest Cracked Heroes server ever!

We are a community driven server. If a majirty wants to do something than majirty rools.
Rank your your faction and go and destroy others. This server is fantasy RPG meaning you have to roleplay. Use the appropriate channels. Use the out of character channel to talk about anything, but keep the main channels mainly rpg-e. Even the admins PVP. There is no spawning of items. Mods admins, Head-Mods and Head-Admins can not spawn items either. We try to make the game fair for everyone. Dragonheart Commerce has iConomy, meaning that players...
What does Cracked mean?

Cracked means that you can login to our Server without having a paid version of Minecraft!

When you get in game simply type the command

/Login Password Password
and you're set!

Why'd we do it?

DHPVP has returned to its cracked state once again. We're hoping that this brings back many valuable players that we have been missing, not to despite all the fun that can come with playing with an alt. Account :p

Problems so far:

- Noticeable Problems -

- Everyone has their premium version ranks, however due to some weird permission errors you will need to be added back to that said group.

- Inventories have been reset, however if you have donation Items, including MCMMO let a staff or owner know Asap and we can get that situated for you.

- Small Problems -

- Some region errors, simply have someone add you back to that region if you're the owner.

* If you need help obtaining a cracked launcher, message Justin on Website *

** Any other problems need to be reported to a Admin **
MagicSpells is a plugin that creates spells that only Magicians can use, at first. What do I mean by at first? Well, read on... Its main purpose is to give Magician classes access to certain abilities that are not found on other classes. Each spell can is assigned customized reagent (item) costs, cooldowns. durations, ranges, and so on. Spells can be cast by using the /cast command or swinging wand. The Spiritualist Hero class can teach their magic spells to none magician classes!

Create magic spells that you can use. Its main purpose is to give your players access to certain abilities that you might not want to give them unlimited access to. However, instead of just giving them access to boring commands, they instead get more interesting spells. Each spell can be configured in many ways:

  • Reagent costs (the cost of using the spell, including items, mana, health, hunger, experience, and item durability)
  • Cooldowns (the amount of time a player must wait between uses)
  • Durations (how long certain effects last)
  • Ranges (how far away spells can be used from their target)
  • Many more options, depending on the spell
Spells can be cast by using the /cast command, swinging a configurable wand item, or both. It's also possible to have them triggered from other actions the player may take. It's all customizable.

Before a player can cast a spell, they must already know it. There are several ways a player can learn a spell:

  • Taught with the teach spell
  • Learned from a spellbook
  • Learned from a tome
  • Gained from a grant...
/lwc create public

Creates a public test that anyone can use however it cannot be destroyed or locked.

/lwc create password [password]]

Creates a password protected chest.

/lwc create private [@][playername] [@][username] etc...

Creates a private chest with the listed users having access to said chest. If an @ symbol is attached to the front of their name this user will be a chest admin and have complete control over the userslists on the chest.

/lwc -c [public/private/password]

A shortened version of the create commmands.

/lwc modify [Property] [playername]

Using @name would grant the named user admin access to your chest, - would remove them from the chest, just a name would set them as a normal user to the chest.

/lwc free chest

Remove protection from a chest.

/lwc info or /cinfo

Display information on the selected chest.

/lwc persist

Causes the next LWC command to persist. Using this with a create command for example would allow you to mass-create the same protection on chests.

/lwc free modes

Disables /lwc persist

The Laws of the Land

If you are the witness to a crime, you may report the criminal to the local judge, outlawing the criminal. (*) To do so, you must actually visit the magistrate and speak to him or her directly.

The vagabonds, murderers, and thieves that find themselves outlawed in a country will be hunted down whenever they are within that kingdom's borders. The more crimes they have commited, the more likely it is that someone will catch up to them and attempt to claim the bounty for them by killing them.

The legal system is somewhat slow at times, so if you are not having much luck speaking to the Judge or Magistrate of a certain country, you might wish to get a hold of the local thieves organization, as they are well known for being adept at avoiding the consequences of their actions.

A more reputable person may wish to contact the relevant tribunal, and initiate discussions for a possible pardon. Though not always guaranteed, is one of the few ways to avoid serving jail time, apart from breaking out of jail of course.
When you break the rules
When a violation of the rules is reported or witnessed, the administrative staff as a whole comes together to determine validity of the violation and appropriate punishment. We do our best to remain impartial and consistent in punishments, and all punishments are posted for transparency's sake on the DHPVP forum on the website (

With that in mind, different circumstances sometimes require different responses. A repeat offender will warrant firmer response than one outlined in the rules help file. Multiple rules violations in one circumstance will warrant harsher punishment than any one of the rules would individually. The goal of punishing rules violations is to protect the fairness and integrity of the game, and to prevent players from further violating the games rules while still being able to enjoy and play the game. We attempt to use the minimum punishment necessary to make these goals a reality. Extreme circumstances of repeat offenders (no matter the rule violated) may result in siteban.
server_rules_header (1).png
The rules of Dragonheart: Ancient Anguish

Are designed to ensure that the game remains a fun, fair, and enjoyable place in which to spend time. The Dragonheart: Ancient Anguish Minecraft server is not a public service of the Internet, and the administrators reserve the right to delete or ban sites as necessary. The rules below operate alongside the Terms of Service, interpretations documented on the forums in announcement threads, and the judgment of staff members.

1. THE GOLDEN RULE "Do unto others as you would have them do unto you." This isnt an abstract concept in Dragonheart: Ancient Anguish. This rule has tangible caveats you are responsible for following that include, but are not limited to:
-Respect the fact that other players are here to enjoy the game as well.
-Out of character harassment will not be tolerated.
-Gear your roleplay to be inclusive of other players. This means many things, but for example: you need to roleplay before killing, even if your character is diabolical and insane.
-Be patient and respectful when dealing with newbies. Take time to make sure they understand what is going on before treating them harshly, even if they would seem to deserve it. Without newbies, the game eventually dies.

2. ROLEPLAYING Roleplaying is absolutely mandatory for all actions taken in the in-character world.

3. MOTD, NEWS, AND FORUM ANNOUNCEMENTS Stay informed of game rules, features, and announcements. When logged in, you are assumed to be up-to-date on the MOTD, NEWS, and FORUM ANNOUNCEMENTS files.

4. NO SEXUAL HARASSMENT Harassment of any sort (in-character or out of character) will not be tolerated. If there is any doubt, keep your hands (or claws) to yourself. Do not assume consent of another player to engage in sexual activities from a character's roleplay. If you are told that...
Dragonheart: Ancient Anguish
Dragonheart: Ancient Anguish is a hardcore pvp minecraft server where roleplaying is emphasized. While youare here, you are expected to "get into" your character, to act andspeak and dress as he or she would.

When you log into Dragonheart: Ancient Anguish, you are assuming the life andpersonality of a unique character and immersing yourself into his orher fantasy world. While SK is a game for you, Pyrathia is yourcharacter's reality, and it should be conveyed in all of your actionsand interactions. This means keeping in mind such things as alignmentrace, and class.

There is an expectation on Dragonheart: Ancient Anguish that your alignment isthe MOST important aspects of your character. Religious convictionsALWAYS trump political matters, and personal relationships come lastin this string of hierarchy. When in doubt, use this visual aid todetermine whether your character's roleplay is acceptable or not inthe context of Dragonheart: Ancient Anguish.

Alignment in Dragonheart: Ancient Anguish is less of a concept and much more areality. In the real world, it is hard to believe that anyone couldtruly be "good" or "evil," but in Pyrathia, these are real and solidentities. They are governed by the gods through their spheres ofinfluence. Ignoring auras and alignments is INAPPROPRIATE for playersof both good and evil characters. While selfish characters might notplace any importance on the condition of another's heart, there mustbe some acknowledgment of the struggle between light and darkness bycharacters with both good and evil characters. While evil charactershave more leeway with motives and outcomes, they are responsible forproperly playing their alignment just as are good ones.

Please note that the immortals can and will judge you for the way youroleplay your character. You may be rewarded or penalized for thequality...